;Info [ Npc Name{GambleWoman} X=10 Y=6 MapName={Gamblingroom} ]

;NPC Release 1 (2003) By Geoff
;99% Translated NPCs Including Quests

[@main]
#IF
equal p9 0
#ACT
goto @main-1
BreakTimeRecall 
break

#IF
equal p9 1
#ACT
goto @race
BreakTimeRecall 
break

#IF
equal p9 2
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal p9 9
#ACT
goto @quit
BreakTimeRecall 
break

[@main-1]
#IF
#ACT
mov p9 0
#SAY
Welcome <$USERNAME> to room 37.\
You can receive items here if you are lucky,\
or loose items, who knows\ \
<Continue/@penalty>

[@Quit]
#IF
#ACT
map B011

[@penalty]
#IF
random 4
#SAY
I will take 2 chips.\ \
<Continue/@race>
#ACT
take gamblechip 2
mov p9 1
break

#IF
random 4
#SAY
I will give 2 chips.\ \
<Continue/@race>
#ACT
give gamblechip 2
mov p9 1
break

#IF
random 4
#SAY
I will take 3 chips.\ \
<Continue/@race>
#ACT
take gamblechip 3
mov p9 1
break

#IF
random 4
#SAY
I will give you 2000 gold.\ \
<Continue/@race>
#ACT
give gl2000
mov p9 1
break
#ELSEACT
goto @penalty

[@race]
#SAY
Continue\ \
<OK/@pre_Cube>

[@pre_cube]
#IF
checkitem gamblechip 1
#ACT
take gamblechip 1
mov p9 2
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Continue\ \
<Ok/@cube>
#ELSESAY
<$USERNAME>, you haven't got any chips!\
Go get some if you want to gamble.\ \
<Silly Me/@Quit>
#ELSEACT
mov p9 9

[@cube]
#SAY
Hey, you rolled a <$STR(D0)> \
You can now move <$STR(D0)> rooms forward.\ \
<Sweet, lets move!/@next_cube>

[@next_cube]
#IF
equal d0 1 
#ACT
goto @posi1
break

#IF
equal d0 2 
#ACT
goto @posi2
break

#IF
equal d0 3 
#ACT
goto @posi3
break

#IF
equal d0 4 
#ACT
goto @posi4
break

#IF
equal d0 5
#ACT
goto @posi5
break

#IF
equal d0 6 
#ACT
goto @posi6
break

[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B138
batchmove

[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B138
addbatch B139
batchmove

[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B138
addbatch B139
addbatch B140
batchmove

[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B138
addbatch B139
addbatch B140
addbatch B101
batchmove

[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B138
addbatch B139
addbatch B140
addbatch B101
addbatch B102
batchmove

[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B138
addbatch B139
addbatch B140
addbatch B101
addbatch B102
addbatch B103
batchmove


